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Personalities. A normal Attack to Destroy can strip a
their puppets, etc.) to overlap, any of them may be
Personality of power and influence, but not kill it; a
moved to different control arrows, as long as each keeps
Personality destroyed by a normal attack can be returned
the same master. Any Group that cannot be prevented
to play the same way as any other destroyed Group.
from overlapping is lost. It and its puppets go back to the
Disasters
hand of the player who controlled it before the move.
A Disaster allows an attack (usually, but not always,
GIFTS AND TRADES
an Instant) to destroy a Place.
Cards in your hand, including exposed Plots, may be
Disasters can cause Devastation see below. Some
traded or given away at any time, except immediately
Disasters can completely destroy their targets, if the die
after an attempt to look at or steal from your hand or in
roll on the attack is good enough.
the middle of a multiple-card draw. You may not give or
The target of a Disaster always loses one Action token,
trade cards to a participant in a Privileged Attack (p. 11).
if it had any, as soon as the Disaster card is played. It
Cards from your hand must go into the hand of the
gets the Action token back if the Disaster is canceled
player who gets them.
(because the canceled Disaster never happened).
You may not give away undrawn cards from your
Devastation and Relief
decks!
When a target is Devastated, put a special marker on
Cards in your Power Structure may be moved to
it. Remove its Action token(s), if it has any left, and
another player s Power Structure (see Moving Groups,
those of its puppets, their puppets, and so on down the
p. 12).
line. These Groups cannot get Action tokens and do not
You may give away a Resource if you haven t used it
yet during the turn. The Resource is linked to the
12
recipient s Illuminati; he may relink it during the Main that trumps other types and can be speed-played. Be
Phase of his turn. courteous.
A trade is just an exchange of gifts. If two players The only time that speed of play matters is when cards
agree to a trade, the deal is binding if they make the doing the same thing (or mutually exclusive things) are
exchange immediately. A deal is not binding if it played at the same time for instance, if two players
involves a promise of something in the future. both play Vultures to grab the same card. In that case, the
first one played is the one that works. If they re really
Example: If you say, If you give me the Boy Sprouts
simultaneous, roll two dice. The high roll wins... and
now, I ll give you a Plot card, and the other player gives
Plots and special abilities that affect die rolls may be
you the Boy Sprouts, you must give him a Plot. But if
used!
you say, If you give me the Boy Sprouts now, I ll give
you a Plot card next turn, and he hands them over, you Note that saying you might play a card, or making a
can break your promise next turn if you want! threat, is not the same as playing the card. For instance,
if A plays an Instant Attack, it s too late for B to respond
TIMING
by boosting the Power of the target. But if A threatens to
In general, cards take effect in the order they are
play an Instant Attack, B may pre-emptively play a card
played. Later cards modify earlier ones.
that boosts the Power of the target. When in doubt, B
For instance, it could happen that a player announces
should ask Are you doing it, or just threatening? A can
an attack with Group A; then a rival uses Resource B to
then put up or shut up.
change Group A in a way that makes the attack
EVIL SCHEMES
impossible; then another rival plays Plot C to destroy
Resource B, so that Group A s attack continues.
New World Order Cards
Thus, you can use a Plot or special ability to make a
New World Order cards are a special kind of Plot card.
rival s just-announced action unsuccessful, or even
They can be played at any time except during an Instant
illegal (see Cancellations, Illegal Actions, and Other
or Privileged Attack. When a NWO card is played, it
Surprises, p. 15). But you can never announce a play that
goes to the center of the table and affects all players.
is illegal at the moment it is made, even if the play (if
A NWO card represents a basic shift in the world
allowed) would render itself legal.
power balance. For instance, in 1985, Communism was a
Example: The Discordian Society is immune to all
fundamental force. A decade later, it was on the fringes
Government Groups. The Discordian player uses his
a new world order arose!
Illuminati action to power a Plot that changes the
If there is any potential ambiguity in the effect of a
Nuclear Power Companies alignment from Corporate to
combination of NWO cards, assess the NWO cards one
Government. Can the NPCs use their special ability to
at a time in the order they were played.
cancel that action, preserving their Corporate status? No!
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Cytat
Fallite fallentes - okłamujcie kłamiących. Owidiusz
Diligentia comparat divitias - pilność zestawia bogactwa. Cyceron
Daj mi właściwe słowo i odpowiedni akcent, a poruszę świat. Joseph Conrad
I brak precedensu jest precedensem. Stanisław Jerzy Lec (pierw. de Tusch - Letz, 1909-1966)
Ex ante - z przed; zanim; oparte na wcześniejszych założeniach.